BlueTape is a payment solution for material suppliers and
builders. It covers from payment management to credit access.
Small businesses currently lack an efficient payment system when sub-contractors purchase materials. The tedious process involves the store cashier calling the head contractor for payment details, wasting time and creating inefficiencies.
Designed the entire material suppliers
and builders app for Beta01, from conception to delivery.
To build a solution for builders and material supplier to solve the payment complications.
To create a system to make payments through an online payment solution, so the whole payment aspect of purchased can be done by a few clicks.
First, I gathered information to understand the user and the business
goals and shared the findings in an agile format to adapt the startup's
high-speed process. The following is a list of the methods I used to study
User interviews with targeted users.
Observation of the user journey without our product on the site.
Designed a "pre-launch form" in order to collect essential data about our users and be
able to identify their needs and expectations in the market.
Primary Personas and their needs
Using mobile devices
To avoid having to read the card number and be on the phone
every time they want to pay for a material, they need hassle-free
Manage their payments without sharing their card information
with their employees for purchases.
Using mostly Desktop
Streamlining the payment process for the builders so they
don't have to contact them every time they need payment.
Maintain a directory of the client's accounts and keep track
of their bills and payments.
Based on the user journeys, the final solution
was to build a platform that addressed both parties' needs within
Builders application, is a mobile-based
application for builders to receive and pay invoices and apply
for LP credit and pay over time. The app helps them to see and
manage all their payment activity.
Web-Based vs Mobile App
There were 2 main reasons why we decided not
to build a mobile app and launched the Beta versions on a website.
We needed to earn users' trust before asking them to
download the app.
The technology constraints didn't allow us to release the
product as an app.
List of projects I worked on from research
to Wireframes and prototypes.
Builder signup invited by Supplier
Builder signup independently
Setup/Edit Payment Method
Built a product for suppliers to upload
their accounts, create invoices and send them to the builders. In
the meantime, they can manage their transactions and review their
Sign Up/ Login/ Forgot Password
Business verification Form
Dashboard home screen
Upload Add Account
ACTIVE: Account Detail
INVITED: Account Detail
SAVED: Account Detail
Create invoice within account detail
Add new account inside of invoice
Placed Invoice Detail
Invoice Table Notification
Transaction Detail (for both Credit Cards and ACH)
Welcome and Onboarding Tutorial
My initial impacts
Implemented a design process: In order for the design
team, Product lead, the dev team, Marketing, Finance, and
the executive managers to have a clear understanding of the
phases and give them visibility into upcoming sprints.
Improved usability across the platform: As The Product
Designer, I actively conducted UX research and usability
testing on all projects and put validating the ideas in
Created Design System structures: I mentored one of the
junior visual designers to continue creating atomic
components in the design system and keeps evolving it as the
Establish a close working relationship between the
development and product teams: I included the dev lead to
the design sessions to make sure the dev team has enough
visibility into the design decisions and inform us about
the technology constraints early in the process.
Maintained a close relationship with the marketing team to stay informed about the business growth goals, strategies, and priorities for design, ensuring consistent language throughout.
As the main design contributer I worked with a
visual designer and Junior designer and led the
design process for both desktop and mobile devices
from research to the final product.